Spycraft

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Spycraft is a recent addition into Universe Wars gameplay. Using a number of new ground units and satellites, users can gain a degree of knowledge about the victim's empire, steal a portion of gold each tick, or even sabotage certain buildings. Be warned, though! Others can send these at you too, and they only way you can get rid of them is by researching Counter Intelligence!

Upon introduction, spycraft changed many aspects of the game, forcing some players to completely rethink their strategy.

There are several different kinds of spycraft, all of which are split into two sub-groups - Personel and Satellite.


Personel

  • Red Squad - Red Squads can be sent to a target enemy and will return with reports on the number of 3 random units that the target has.
  • Elite Ops Blue - Elite Ops Blue can be sent to a target enemy in an attempt to destroy the enemy's Command Centre, rendering them vulnerable to attack, or putting a stop to any attacks they may have launched.
  • Elite Ops Green - Elite Ops Green are sent to a target enemy in an attempt to destroy the enemy's Weather Control System, plunging their empire into an extreme weather condition which will, most often, slow down their resource production.
  • Mole Worker - Mole Workers can be sent to a target enemy empire in an attempt to steal a small portion of their gold each tick, and can be very useful as a bonus towards your resource production, or simply to slow the production of the enemy.
  • Tactical Team (Cost: 60,000 gold, 20 free citizens) Tactical teams can be sent to your allied empires to help defend their Command Centre's. Training of this elite squad isn't easy, and only 50% make it through. They take 2 ticks to get into position, and will stay for 3 ticks. Most teams have a 30% chance of stopping Blue Ops from destroying a Command Centre. They will report all successes and failures to you immediately.


Satellites

  • Spy Satellite - Stationed at your target, the satellite will tell you if they are attacking anybody.
  • Stealth Spy Satellite - More costly to make, but harder to detect than a Spy Satellite.
  • Communications Satellite - Can be placed on an ally's empire to tell you when an attack has been launched at them.
  • Jamming Satellite - Temporarily disables the target's Communications Satellite stationed at their empire which the ally will not receive warnings. The target can only be in the same alliance as you!
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